The questions that come up most, about playing and about running one.
A football knockout where everyone picks one team a round to win. If your team wins you go through; if they draw or lose you are out. You can only use each team once, so the strong sides are a resource you have to spend.
No. A draw is treated exactly the same as a loss and you are eliminated. Your team has to win.
No. Once you have used a team they leave your pool for the rest of the competition. This is the rule that makes it a game of judgement rather than luck.
A team is chosen for you at random from the ones you have left with a match that round, and it counts as though you had picked it — including being used up. You are never eliminated for forgetting.
The pick is spent and you survive the round. The team does not come back into your pool. It is the one outcome that is neither a win nor a loss, and it is resolved in the player’s favour.
Yes, up until the round’s deadline. Once the deadline passes every pick is locked.
One-use cards that bend a single round in your favour — surviving an elimination, or turning a draw into a survival. They are optional, and whoever sets a competition up decides whether it uses them.
Yes. Every player is entered into the free Global Cup automatically, and you can join or run as many private competitions on top of it as you like. Each one keeps its own picks and its own pool of teams.
No. You are either still in or you are out, and everybody still in is level. The only thing separating two people at the end is the round they went out in.
Either the competition rolls over into a new one, or everyone who was standing comes back and it continues until there is a single winner. Whoever created it chooses which.
On Standing, yes. There is no entry fee, no subscription, no premium tier and no adverts.
The organiser does. No money goes through Standing — whoever runs the competition collects the pot and pays it out themselves.
Yes. A competition can start at any point in the season — its rounds are numbered from its own first gameweek, so round one of your competition might be gameweek twelve of the season.
Anyone who joins before the first round is in that competition. After it starts they go into the next one, which begins as soon as the current one is won.
Two is enough. Ten to thirty is where it is most fun — long enough to run for a while, small enough that everyone knows who is left.
They sign in with Google or an email link. There is no password to invent and nothing to download.
That is set when the competition is created. It either shows picks as they come in, or hides them all until the deadline passes.
It holds the picks, refuses a team somebody has already used, locks the round at the deadline, picks at random for anyone who forgets, works out who survived, and shows everyone the same thing. If there is a pot you still collect and pay out — no money goes through Standing.
Last Man Standing is live now. Sweepstake and Score Predictor are on the way, and will sit alongside it when they open.
Free, invite-only, about a minute to set up.
Create a competition